how-to-complete-night-and-day-in-assassins-creed-valhalla

Screenshot by Gamepur

Nighttime and 24-hour interval is the 2d quest in the A Fated Encounter story arc in the Assassin's Creed Odyssey crossover story with Assassinator's Creed Valhalla. To start it, yous must first complete Tossing and Turning, where Eivor and Kassandra see for the kickoff time. From there, y'all'll be given a quest marker and told to encounter Kassandra in a nearby town. This guide explains how to complete the quest, so y'all're never stuck on the puzzles it contains.

Step one: Get to Tobhta

step-1-get-to-tobtha-assassins-creed-valhalla
Screenshot by Gamepur

Tobhta is the hamlet where Kassandra told Eivor to run across her after she's spent some time learning the lay of the land in the Isle of Skye. Once you lot arrive, Kassandra will reveal that she's found a clue to the location of the antiquity that's causing everyone nightmares. From here, you demand to follow Kassandra to Fairy Glen, a place of great power where the inkling to the rest of your journeying lies.

Footstep ii: Solve the continuing stones puzzle

step-2-solve-the-standing-stones-puzzle-assassins-creed-valhalla
Screenshot by Gamepur

Fairy Glen is an interesting location with standing stones in a spiral. Kassandra and Eivor tin see a blueprint on the stones, only information technology doesn't brand sense. Yous need to solve this puzzle to go along with the quest. To do this, you lot demand to position Eivor in the right location and then that she can meet the shape of the Isle of Skye.

There are a few red herrings to throw you off the trail of where to stand to solve Fairy Glen, such as a treehouse towards the dorsum of the location. Withal, to solve it, y'all need to head to the small construction nearby, where a woman lies dead on the floor. She's left a note about beingness fatigued to the stones and needing to see them from a higher betoken. Nail the boxes around the moveable wall and then pull it out equally far as it volition go until it's up against the unbreakable wooden box. Then, stand on it and look at the stones. Eivor will see the pattern and solve the puzzle.

Stride 3: Caput to the Ten

step-3-head-to-the-x-assassins-creed-valhalla
Screenshot by Gamepur

Later Eivor and Kassandra talk over the map that Eivor plant in the stones, you need to follow Kassandra to the Ten on the map. This is a cave downward on the shore. As you lot enter, a grouping of people driven mad past lack of slumber and the artifact will attack, though there seems to be more to information technology than Kassandra lets on. Kassandra will reveal that you need to notice 5 shards to open the door in this cavern, and Eivor decides that she tin can exercise it without Kassandra'due south help. This volition cease the quest.